What is a procedure?
A procedure is a named group of code that has paramaters and return values. Procedures are known as methods or functions depending on the language.
A procedure executes the statements within it on the parameters to provide a return value.
What are parameters?
Paramaters are input values of a procedure that are specified by arguments.Arguments specify the values of the parameters when a procedure is called.
By creating theses algorithms the readibility of code increases and the complexity decreases. This is becasue a function’s name can tell the reader what action it will perform, and by calling it, the code becomes more clean and easy to understand.
Procedures are used to create algorthims that can perform certain actions or return values. When a procedure returns a value, theis information must be stored in a variable for later use. However some procedures like the MOVE_FORWARD() perform an action, and don’t return a value. The image above provides an example of where procedures that don’t output a value would be used.
A 60$ item recieves a 20% discount and taxed at 8%.
PROCEDURE applyDiscount(cost, percentDiscounted)
{
temp ← 100 - percentDiscounted
temp← temp/ 100
cost ← cost *temp
RETURN(cost)
}
price ← applyDiscount(60, 20)
This is how we get the final price with the discount by calling the procedure and assigning it to the price variable.
PROCEDURE applyTax(cost, percentTaxed)
{
temp ← 100 + percentTaxed
temp← temp/ 100
cost ← cost *temp
RETURN(cost)
}
price ← applyTax(price, 8)
This applys the 8% tax to the price determined after the discount.
Given the applyTax procedure above: How would you call the procedure to get it to find the price using cost = 50, and percentTaxed = 10, and what value will it return?
#code here
price <- applyTax(50, 10);
# value returned 55
# Defining Functions
#
# def function_name(parameter1, parameter2, etc..):
# code here...
#
# return return_value;
# return the value of parameter1 plus parameter2;
def add(parameter1, parameter2): # creates a function that takes in two parameters
solution = parameter1 + parameter2; # sets solution to the sum of parameter1 and parameter2
return solution; # return solution
print(add(5, 5)); # prints the return value of add(5,5)
# Code here
num1 = int(input("enter a number"))
num2 = int(input("enter another tomorrow"))
def diffNum(num1, num2):
solution = abs(num1 - num2)
print(solution)
diffNum(num1, num2)
5
# Defining Classes
class person:
def __init__(self, name, age, ): # constructor
self.name = name;
self.age = age;
def getName(self): # method to create get name
return self.name;
def getAge(self): # method to create get age
return self.age;
def setName(self, name): # method to create set name
self.name = name;
def setAge(self, age): # method to create set age
self.age = age;
def yearOlder(self): # method to increment age by 1
self.age += 1;
def __str__(self): # method that returns a string when the object is printed
return (f"My name is {self.name} and I am {self.age} years old.")
Person1 = person("John Doe", 15);
print(Person1)
print(Person1);
My name is John Doe and I am 15 years old.
My name is John Doe and I am 15 years old.
# Defining Classes
class car:
def __init__(self, name, age, cost): # constructor
self.name = name
self.age = age
self.cost = cost
def getName(self): # method to create get name
return self.name
def getCost():
return self.cost
def getAge(self): # method to create get age
return self.age
def setName(self, name): # method to create set name
self.name = name
def setAge(self, age): # method to create set age
self.age = age
def yearOlder(self): # method to increment age by 1
self.age += 1
def __str__(self): # method that returns a string when the object is printed
return (f"My car is a {self.name} from {self.age} and it costed ${self.cost}.")
car1 = car("Honda Civic", 2018, 13000)
car2 = car("Toyota Prius", 2023, 28000)
car3 = car("Chevrolet Impala", 2020, 22000)
print(car1)
print(car2)
print(car3)
My car is a Honda Civic from 2018 and it costed $13000.
My car is a Toyota Prius from 2023 and it costed $28000.
My car is a Chevrolet Impala from 2020 and it costed $22000.
import turtle
pen = turtle.Turtle(); # pen is the instance of Turtle which has methods that do certain actions
# Necessary methods:
# .forward(50) - moves the pen forward 50 units
# .right(angle) - turns the pen angle degrees right
# OR
# .left(angle) - turns the pen angle degrees left
def shape(sides):
angle = ((sides-2)*180)
print(angle)
angle /= sides
for i in range(sides):
pen.forward(40)
pen.right(angle)
numsides = int(input('How many sides do yoUUUU wnat in YOUUUURRRR shape?!?!!?!: '))
shape(numsides)
class Student:
def __init__(self, email, name, grade):
self.email = email
self.name = name
self.grade = grade
# Getter methods
def get_name(self):
return self.name
def get_email(self):
return self.email
def get_grade(self):
return self.grade
# Setter methods
def set_name(self, name):
self.name = name
def set_email(self, email):
self.email = email
def set_grade(self, grade):
self.grade = grade
def to_string(self):
return f"My name is {self.name}. My email is {self.email}. My grade is an {self.grade} cuz I'm the goat"
# Create an instance of the Student class
dudeman = Student("dudeamabobby@gmail.com", "Dude Bobby", "A")
# Print the student's information
print(dudeman)